Cyberspace » Dance!

how do you generate the fractals to the beat
just measuring the amplitude and then calling a function to draw some fancy fractals and giving some random color?
or do you split the measuring and look which frequency is most loud at the moment and then work it some way ?
The command to generate the lines is wave_a = 1, which generates the lines moving. Is a Milkdrop command of Winamp Audio Player. The commands and programation Its very easy to use.

You can choose up to 7 types of lines, straight lines, the sinuous ... all react with the mid+treb+bass and a modulation system of opacity by high or low volume.

You can choose size, smoothing, the 3 main colors (RGB) and mix. You can even mix colors using the mid+treb+bass. You can make the lines become points, change the position of the lines, etc..

Then used a mode of construction of the circles or squares and other commands to make them work as a mirror, what you confuse with a fractal. And creates a great confusion!

You can also mix the squares or circles and use to modify "deg rad gra" (is a mathematical calculation. RAD: Radians/DEG: Degrees/GRA: grads) 3D movements and positions as it moves up or down the amplitude of sound.

Just have limited intelligence. If you stay long watching, it you will notice that the movements are repetitive.

Dami!
about 19 hours later…
Ah ok .
I thought it was some true OpenGL and no high level framework ;)
hmm i shall write some stuff in pure C *getting to work*